Jacob began covering video games and technology in college as a pastime, but it rapidly became clear to him that this was what he desired to provide for a living. He currently lives in New York writing for BGR. His formerly released work can be found on TechHive, VentureBeat and Game Rant.
Sony has yet to announce when customers will have the ability to purchase the brand-new virtual reality headset or how much it will cost when it releases. Well be keeping a close eye on the PlayStation Blog until then.
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Sony wasnt all set to expose the follow-up to the PlayStation VR together with the PS5 last fall, but in current months, the next-generation virtual truth headset has started to take shape. A month later on, we got our first peek of the revamped VR controller, which looks comparable to offerings from HTC and Oculus however includes the exact same haptic feedback and adaptive triggers of the PS5s DualSense.
The initial PSVR had a resolution of 960 × 1080 per eye (or 1920 × 1080 overall), so the brand-new PSVR will apparently be leaps and bounds ahead of its predecessor when it comes to the quality of the images it produces. As UploadVR notes, the resolution of the PSVR 2 is simply a tick under that of the HP Reverb G2, which is the current market leader when it comes to VR headset resolution.
The initial PSVR had a resolution of 960 × 1080 per eye (or 1920 × 1080 total), so the new PSVR will seemingly be bounds and leaps ahead of its predecessor when it comes to the quality of the images it produces. As UploadVR notes, the resolution of the PSVR 2 is just a tick under that of the HP Reverb G2, which is the existing market leader when it comes to VR headset resolution.
Controllers for the brand-new PlayStation VR for PS5. Image source: PlayStation Blog
Moving on to the remainder of the lingo, eye tracking is perhaps the most substantial addition to the PSVR 2 (if this report is precise), as eye-tracking allows the headset to determine what you are taking a look at in a given scene. Not only could this function be utilized to navigate menus without a controller, but it likewise makes avatars look more natural and natural in multiplayer games where you may come face to face with another human player.
Other additions include an IPD dial that will allow users to set the distance between their pupils for a sharper image, inside-out tracking to let the headset track the VR controllers with its own built-in cameras, and a motor that will bring haptic feedback to the headset to even more immerse users in the virtual worlds.
Unfortunately, the PSVR 2 wont be wireless, but it will be far less unwieldy than the old system, as UploadVR reports that it will utilize a single USB-C cable television running straight from the headset to the PS5. This is an enormous enhancement over the tangled mess of cords required to link the initial PSVR, even if its not cordless.
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Sony wasnt prepared to expose the follow-up to the PlayStation VR together with the PS5 last fall, however in recent months, the next-generation virtual reality headset has started to take shape. In February, Sony verified that a new system remained in the works for PS5 “that enhances everything from resolution and field of view to tracking and input.” A month later, we got our first glance of the revamped VR controller, which looks similar to offerings from HTC and Oculus but features the same haptic feedback and adaptive triggers of the PS5s DualSense.
There hasnt been any official news since March, but this week, UploadVR shared brand-new details about the headset that it was told by numerous reputable sources. According to the sources, the follow up to the PSVR (official name still unknown) will have a significantly updated resolution of 4000 × 2040 pixels (2000 × 2040 per eye), IPD (interpupillary distance) change dial, vibration motor, inside-out tracking, foveated making, and eye-tracking.